Metacritical

Because games are about more than headshots

Abscence Apology

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Just as a heads up, there’ll probably be no new content over the next three weeks as there has been over the last few as I’m going through my final exams, so I apologise about that.

The content that will follow however, I’m excited about, as usual. (Also as usual, these planned pieces will be replaced with whatever’s shiny at the time, such as the MW2 opening sequence where you play as the antagonist, one of the artistic techniques tha’s available only to games as a medium). I’ve played through Torchlight, which will probably get some posts about the loot model or the usability enhancements in the UI ar possibly a piece of NGJ regarding a hardcore playthrough, following Ben Abraham’s model of diary entries. Also, there’s a series of features I’ve been working on some a month or two now about the ways in which the Japanese games industrty can ‘Westernise’ to appeal to the American hardcore, which was one of the popular discussions at this year’s Tokyo Games Show.

Now, for my final words before I again vanish for a time;

 

Why on earth does God of War have a double jump? Having played through some hours of the second one, I can’t find any reason why the game needs this odd hangover from the 90’s, i merely comes off as exteremely half assed and gratuitous. Don’t be afraid to throw out gaming’s wierd tropes and if you do include them, make them fun, as they were years ago. An awkward double jump is the worst thing ever.

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Written by Aonshix

October 31, 2009 at 9:45 am

Posted in Uncategorized

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