Because games are about more than headshots

Tales from the front: R.U.S.E Open Beta

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Imagine a war.

In this war, tactics are denounced and deception is spurned. Every sector of thr conflict has invisible forces being revealed by flawless spies. Every man on the battlefield has spurned caution, advancing with double speed, resulting in a world where everyone moves twice as fast and no one does. Where you must assume that every unit is a lie, yet none are. Where every unit has an ideal counter unit, yet all units are simply countered with greater numbers.  A war of frustrating ineffectiveness and nullifying countermeasures.

Yet inseparable from this ludicrous conflict are the brutally satisfying blitzkriegs punching through the weak point in an opponents battle lines. The chaotic struggle for aerial supremacy in which fights and bomber become indistinguishable amidst the chaotic dogfight. Where towns are torn apart by opposing artillery lines, locked in a deadly war of attrition on the town’s outskirts. Bases are rushed, supply lines are shattered and impregnable defenses scarcely last only fleeting moments before they’re overrun by a fearsome display of combined arms.

Appropriately, R.U.S.E is an enigmatic dichotomy, which frustrates the mind as much as it gratifies the heart. It’s spectacle is undeniable, it’s competitive elements spurned.  An odd result, for a game designed to deliver much the opposite experience.

PS: Opinion based on a single morning of play.


Written by Aonshix

March 10, 2010 at 7:21 pm

Posted in Uncategorized

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